User Interface

The User Interface in Fate of Glocken will have a virtual feel allowing for perfect Oculus Rift support. Most of the interface will be done on the player-side and on-screen but some interfaces will be done physically in the world (so in 3D). Some things that will be done in 3D is the Trading interface.

Style
The style that we are going for Fate of Glocken is a slick gray and white (with some blue) with some minimal gradients. A sci-fi look is also something that we want to go for.